![]() The audio is quite lovely and well-composed but no signs of music within the game to get that chilled vibe. The frame rate is like it’s running between 25-30FPS which looks like it’s running well on the Nintendo Switch. ![]() I like how it’s clean and well-polished for the Nintendo Switch and I like how things are looking up. The visuals are quite impressive work of work that feels like it was ported from mobile to PC and then to other consoles which it’s quite impressive, to be honest. So far from my gameplay/playtime, I didn’t encounter any bugs but the dialogues will test your patience in such a way that it feels repetitive and sometimes might be liked by others and also the game has no combat system (previously mentioned) which I was expecting a game like this but none to see from here. The game is mostly story-driven with no combat system and with a dialogue that will test one’s patience if they could handle it. Later in the game, Foster will acquire a device that enables him to hack into everything from automated bridges to drinks machines and rewrite their internal logic to, for example, dispense free cans of soda, adding a technical dimension to the puzzle wrangling. However, the core concepts of interactive hotspots, verb choices, and inventory are all here. The controls are standard two-stick third-person controls, with a leisurely pace for exploring. The gameplay is a point and click depending on which object or people you interact with and also it comes with a dialogue that’s quite similar to the interaction dialogue from Mass Effect whenever I want to have a conversion with someone in order to get some information from them. Foster has promised a young mother that he will track down her kidnapped child, and pans for clues by chatting with the locals, who range from urchins to lorry drivers to snippy droids, before running errands to solve their micro-dramas in return for their assistance in his quest. You play as Robert Foster, a residence from the gap, in order to enter the city, steals the ID chip from a body he finds in the desert. I later found out that Beneath a Steel Sky is also free to play on Steam if you want to check out the game but that will be a story for another day. ![]() I found surprised to find out that the game is a sequel to 1994’s Beneath a Steel Sky, a collaboration between Watchmen artist Dave Gibbons and the York-based design team Revolution Software, still classifies as science fiction in the orthodox sense of presenting the social divides of a futuristic world, not merely its neon-lit and mohawked aesthetic, as is the case with so much current sci-fi. My first time seeing this game was on PC via Steam and I wanted to give it a go but couldn’t have the chance. The game was first introduced on mobile via iOS on Apple Arcade which was published by Resolution Software and it showed quite promising traits from the looks of the reviews it received. ![]() ‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions. But the trail has led you from your community of desert wasteland dwellers, to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.įortified and impenetrable, it is a utopia in which people live happily under the surveillance and control of a benign AI. A child has been abducted in a brutal attack. “From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond a Steel Sky’, the long-awaited sequel to the cult classic ‘Beneath a Steel Sky’. Story/Description From multi-award winning Revolution comes ‘Beyond a Steel Sky’, a groundbreaking 3D adventure thriller, set in an AI-driven future. Price: $39.99/£34.99 | Review Code Provided by the Publishers | Genre: Adventure, Puzzle | Platform: PC (via Steam), Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, Mobile (via iOS) Developer: Revolution Software | Publisher: Microids | Release Date: (EU/AUZ), (NA)
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